The pitcher plant has a hinged lid that opens on a timer.

Pitcher Plants and Floating Islands

This week I’ve designed and implemented another deadly plant for the jungle areas – this one is a carnivorous pitcher plant. It has a hinged lid which opens and closes based on times set in the level editor. When closed, the lid serves as a platform, so the player can ride across it safely. When…

Junk tiles to provide contrasting terrain types in the desert areas.

Junkyard

Most of the tile work I’ve been doing recently has involved trying to draw desert tiles that look interesting. I hit upon the idea of making some junkpile terrain tiles, so that the desert areas can be filled with towering stacks of compressed garbage. Click for full size: Hopefully these tiles will let us design levels…

Starting working on a desert tileset.

Desert Tiles

This week I started work on some desert tiles. I’m happy with the colours and the base tiles are coming out good. It’s still looking a bit too “generic” for my liking at the moment though. It looks like a desert, but not necessarily a desert on a strange alien planet. The sky could probably…

The world's deadliest windmill.

Artificial Stupidity

A lot of this week has been spent attempting to design AI that looks vaguely clever. I’ve not really done much in the way of AI in the past. The smartest of Gun Bastard’s enemies would occasionally fly diagonally (Shock!) but that was about it. I’ve got some really basic slug monsters in too, but…

Gun Bastard now available on Game Jolt

After a long time of being sat on my hard drive, I finally got around to uploading Gun Bastard to Game Jolt. You can get it here: http://gamejolt.com/games/arcade/gun-bastard/24557/ As my first ever finished game, I was happy enough merely to have finished it, and learn a lot about Multimedia Fusion in the process, but seeing as…

Movement puzzles using physics objects.

Physics and Character Design

Physics Objects Having put some new tiles in for ruined temple structures in the jungle areas, I decided to implement a few physics devices this week. Although we’re using the Box2D engine to incorporate full physics into Wheelbound, the nature of the controls means typical platform game physics puzzles often wouldn’t work. You can’t jump…

Part of the deeply unpleasant death animation for having plant seeds growing from your head.

It’s a jungle out there.

Most of the work I’ve done this week has been adding features for the jungle levels of Wheelbound. In addition to the killer super-fast-growing plant seeds I was making last week, I’ve got some vines that will entangle and kill the player if you stay on them too long, and spiked thorns that will instantly…

Big Jungle Tree Tiles!

Alien Plant Simulator

So… it’s been ages since my last update to Wheelbound. This is due to the inevitable temporary burnout that tends to happen when you work feverishly away on a creative project. However, this week I’ve been working on it once more and made some great progress. The initial tutorial-ish area is done, including the first…