Wheelbound – New Tilesets

I’ve got a couple of new tilesets done over the last few weeks. There’s a snowy, icy set for mountainous areas, and a set of mossy brickwork intended to have a Hanging Gardens of Babylon look. The skies aren’t final in these shots – there’ll most likely be clouds, snow etc. once I’m done. I’ve…

New Survival System

Time for another of my sporadic Wheelbound updates! Now that there are enough areas created to play the game as intended for an hour or two, one thing became clear – there’s not enough reason to explore off the beaten path. With this in mind, I have now implemented a new health/survival system, to keep…

Junkyard Boss Work In Progress

Junkyard Boss Escape

I have been doing a lot of work on Wheelbound this week, but not much screenshot-worthy! I have got the second boss of the game in and functioning, but he still needs a lot more in the graphics department. The idea is that part of the junkyard will come to life as a gigantic scrap…

If you can find your way here, a secret upgrade could be yours...

Jumpweeds to Jetpacks

Today I made a new species… a Jumpweed. It’s basically an independently motile, carnivorous tumbleweed that can jump… They have basically the same physics object as the chair wheel, in that they are actually just a circle that rolls about. I then detect how long the weed has been in contact with the ground, and…

Cutting Torch - exactly like Alien: Isolation...

It’s aliiive!

So after a very long hiatus, I am now working on Wheelbound once more. Starting projects is easy. Seeing them through to completion is not! I more or less abandoned Wheelbound due to getting fatigued with the concept, and massively under-estimating the volume of work required. But there’s just too much good stuff to let…

The pitcher plant has a hinged lid that opens on a timer.

Pitcher Plants and Floating Islands

This week I’ve designed and implemented another deadly plant for the jungle areas – this one is a carnivorous pitcher plant. It has a hinged lid which opens and closes based on times set in the level editor. When closed, the lid serves as a platform, so the player can ride across it safely. When…

Junk tiles to provide contrasting terrain types in the desert areas.

Junkyard

Most of the tile work I’ve been doing recently has involved trying to draw desert tiles that look interesting. I hit upon the idea of making some junkpile terrain tiles, so that the desert areas can be filled with towering stacks of compressed garbage. Click for full size: Hopefully these tiles will let us design levels…

Starting working on a desert tileset.

Desert Tiles

This week I started work on some desert tiles. I’m happy with the colours and the base tiles are coming out good. It’s still looking a bit too “generic” for my liking at the moment though. It looks like a desert, but not necessarily a desert on a strange alien planet. The sky could probably…

The world's deadliest windmill.

Artificial Stupidity

A lot of this week has been spent attempting to design AI that looks vaguely clever. I’ve not really done much in the way of AI in the past. The smartest of Gun Bastard’s enemies would occasionally fly diagonally (Shock!) but that was about it. I’ve got some really basic slug monsters in too, but…

Movement puzzles using physics objects.

Physics and Character Design

Physics Objects Having put some new tiles in for ruined temple structures in the jungle areas, I decided to implement a few physics devices this week. Although we’re using the Box2D engine to incorporate full physics into Wheelbound, the nature of the controls means typical platform game physics puzzles often wouldn’t work. You can’t jump…