Latest Wheelbound blog updates here!

Movement puzzles using physics objects.

Movement puzzles using physics objects.

What is Wheelbound?

Wheelbound is an exploration-focused platform game in the style of Metroid or Castlevania. In it you play a character who has been terribly injured, and must rely on his wheelchair to manoeuvre through the hostile environment of a bizarre alien world. Through the course of your sci-fi horror adventure you will encounter deadly wildlife, arcane ruins, powerful upgrades and, just maybe, dark secrets about where you are and how you came to be here…

Mountain Moonrise

Wheelbound is all hand-drawn pixel art.

Where did the idea for Wheelbound come from?

Wheelbound is an idea that I’ve been working on for a few years now, in various prototype forms. The basic concept came from this idea of how unfortunate it would be if you were a videogame character and you couldn’t walk. We realised there aren’t really any game characters who have major disabilities, so wouldn’t it be interesting to make one? Thus was born the concept of a platform game where you can’t jump, only roll.


A work-in-progress tileset.

How are you making it?

With Multimedia Fusion 2 – a sometimes cantankerous, confusing beast of code-free game development software that none-the-less is pretty powerful when you know what you’re doing, and has some major advantages such as not needing to know how to program.


You’ll find plenty of strange machinery left by previous explorers or mysterious aliens.

When will it be released?

There’s currently no release date planned, beyond the ever-vague “coming soon.” Wheelbound is being made in my spare time just for fun, and will be completely free, so it’ll be done when it’s done. Keep checking new blog posts for the latest updates! 🙂

Death comes in many forms in Wheelbound:

Jumpweeds will latch onto you and consume your flesh.

Jumpweeds will latch onto you and consume your flesh.


These strings hide head-chomping beasts.

The world's deadliest windmill.

The world’s deadliest windmill.

4 thoughts on “Wheelbound

  1. Found you!

    This looks pretty interesting, I honestly don’t think I could jump the gap in the first screenshot with my legs, I don’t know what I’d do in a wheelchair!
    Lovely graphics, I think the foreground are very well separated in the first screenshot. Perhaps changing hue to the cogs background a bit so it’s warmer would separate them a bit more, too? It’s just an idea, depending on whether you want it separated or not. 🙂

    (Your now unemployed ex-coworker/friend/fan.)

  2. Thanks! Yeah, some of the stuff in that second screenshot has/will be changed so it reads better. It’s also a bit much when all the cogs are animating at once! :p

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