So after a very long hiatus, I am now working on Wheelbound once more. Starting projects is easy. Seeing them through to completion is not! I more or less abandoned Wheelbound due to getting fatigued with the concept, and massively under-estimating the volume of work required.
But there’s just too much good stuff to let it languish on my hard drive unfinished forever, so I’m scaling it down a bit, cutting some of the more elaborate ideas for later levels, generally reeling my expectations in a lot. Will this have the desired effect? Only time will tell.
In the meantime, I’ve picked up where I left off, getting some desert/junkyard levels put together.
These now have random sandstorms whipping past, and our poor Wheelchair-bound hero has a new animation where he blinks constantly (at least until he finds the upgrade to his suit with the snazzy shades!).
I’ve also got metal cutting in – metal barriers that you will have to cut with the blowtorch upgrade.