New Thief 2 Mission
NOW AVAILABLE! Click here.
Hey, I’ve not done a weekly update in a while! Is it because I’ve been distracted making a brand new Thief 2 level? Just possibly…
It’s a good old-fashioned mansion mission, with dark secrets and a horror theme. The basic mansion design is roughly based on the villa from Assassin’s Creed 2.
There’ll be lots of elegantly decorated rooms filled with treasure to steal.
The higher poly count has allowed me to include a large garden with various different areas to explore.
There are higher res textures and lots of custom objects to make it look a lot better than the visuals of the original game.
A haunted crypt is just one of many extra areas you’ll discover through the course of the story.
I’ve been trying to take advantage of the higher resolution textures, increased poly limit and graphical improvements made possible by the New Dark unofficial patch for Thief 2, and so I’ve been making a lot of models in Blender: