Thief Level Work in Progress

Here are a few more work-in-progress shots from my new Thief mission. It’s still a long way from completion, but progress has been good. It will be a dark tale of murderous secrets hidden behind the wealthy facades of the affluent Highmarket district of the City. It’s almost certainly the most ambitious level I’ve made…

Wheelbound – New Tilesets

I’ve got a couple of new tilesets done over the last few weeks. There’s a snowy, icy set for mountainous areas, and a set of mossy brickwork intended to have a Hanging Gardens of Babylon look. The skies aren’t final in these shots – there’ll most likely be clouds, snow etc. once I’m done. I’ve…

New Survival System

Time for another of my sporadic Wheelbound updates! Now that there are enough areas created to play the game as intended for an hour or two, one thing became clear – there’s not enough reason to explore off the beaten path. With this in mind, I have now implemented a new health/survival system, to keep…

New Thief Level

I’ve been working on a new Thief level on and off for a while now. It’s still a ways off, but it’s already making for some nice screenshots. It’s a large city mission with lots of climbing on rooftops and breaking into upstairs windows. Hope you enjoy these screenshots. Click for big versions:  

Junkyard Boss Work In Progress

Junkyard Boss Escape

I have been doing a lot of work on Wheelbound this week, but not much screenshot-worthy! I have got the second boss of the game in and functioning, but he still needs a lot more in the graphics department. The idea is that part of the junkyard will come to life as a gigantic scrap…

If you can find your way here, a secret upgrade could be yours...

Jumpweeds to Jetpacks

Today I made a new species… a Jumpweed. It’s basically an independently motile, carnivorous tumbleweed that can jump… They have basically the same physics object as the chair wheel, in that they are actually just a circle that rolls about. I then detect how long the weed has been in contact with the ground, and…

Cutting Torch - exactly like Alien: Isolation...

It’s aliiive!

So after a very long hiatus, I am now working on Wheelbound once more. Starting projects is easy. Seeing them through to completion is not! I more or less abandoned Wheelbound due to getting fatigued with the concept, and massively under-estimating the volume of work required. But there’s just too much good stuff to let…

Thief 2 Mission - house front

New Thief 2 Mission

New Thief 2 Mission NOW AVAILABLE! Click here. Hey, I’ve not done a weekly update in a while! Is it because I’ve been distracted making a brand new Thief 2 level? Just possibly… It’s a good old-fashioned mansion mission, with dark secrets and a horror theme. The basic mansion design is roughly based on the villa…